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Arcade Parts

Repair, restore, or customize your original cabinet with quality arcade parts. From control hardware to board-level components, this category brings together the essentials collectors and operators need to keep classic games running.

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40 pin Dual Wipe Socket
40 pin Dual Wipe Socket

40 pin Socket Specifications Pitch: 2.54 mm (0.100″) Pins: 40 (2×20) Mounting: Through-hole (THT)

Regular price: $2.00
6100 Monitor Low Voltage Section Regulator Upgrade
6100 Monitor Low Voltage Section Regulator Upgrade

6100 Deflection Board LV Section Replacement Module Upgrade and replace the unreliable LV (low-voltage) section on your 6100 deflection board with this proven solution. Designed for long-term reliability, this module eliminates common failure issues and helps keep your vector monitor running at its best. Installation Notes Soldering and de-soldering are required. Installs exactly as shown in the gallery images.

Regular price: $50.00
6502 CPU Processor
6502 CPU Processor

6502 8-Bit Microprocessor (40-Pin CPU) The 6502 is an 8-bit microprocessor widely used in classic arcade PCBs. This 40-pin CPU handles core game logic and timing and is essential for reliable board operation. Used In Arcade Games Such As Asteroids Battlezone Centipede Tempest Warlords …and more! *Brands may vary.

Regular price: $17.50
6809E CPU Processor
6809E CPU Processor

6809E 8-Bit Microprocessor (40-Pin CPU) The 6809E is an 8-bit microprocessor widely used in classic arcade PCBs. This 40-pin CPU handles core game logic and timing and is essential for reliable board operation. Used In Games Such As Circus Charlie Juno First Track & Field Hyper Sports Star Wars Qix …and more! *Can be used with a 42-pin Konami 1 adapter (included with some HighScoreSaves kits). *Brands may vary.

Regular price: $25.00
8035 Sound CPU
8035 Sound CPU

8035 8-Bit Microcontroller (Sound CPU, 40-Pin DIP) The 8035 is an 8-bit microcontroller (MCS-48 family) widely used as the sound CPU on classic arcade PCBs. This 40-pin DIP handles audio control, timing, and I/O tasks that support the main game processor. Used In Arcade Games Such As Donkey Kong Donkey Kong Jr. Donkey Kong 3 …and more! *Brand/marking may vary (e.g., NEC 8035).

Regular price: $22.00
8080 CPU Processor
8080 CPU Processor

8080 8-Bit Microprocessor (40-Pin CPU) The 8080 is an 8-bit microprocessor widely used in classic arcade PCBs. This 40-pin CPU handles core game logic and timing and is essential for reliable board operation. Used In Arcade Games Such As Space Invaders Space Invaders Deluxe …and more! *Brands may vary.

Regular price: $29.00
Any Coin Mech for Home Arcades
Any Coin Mech for Home Arcades

Any Coin Mech Designed as a direct drop-in replacement for coin mechanisms from Happ, Coinco, Imonex, and others. Features Drop-in replacement for existing arcade coin mechs. Accepts quarters, 0.984″ tokens, and dimes (no adjustments required). Engineered to reduce coin jams. Includes four plastic mounting pegs; will not rust. Made in the USA. For home arcade use. Compatibility Tested on arcade games from Atari, Bally/Midway, Gottlieb, Stern, Taito, Williams, Sega, and more.

Regular price: $7.50
Atari Cabaret Bezel Retainer
Atari Cabaret Bezel Retainer

Atari Cabaret Bezel Retainer, made to exact specifications of Atari cabaret.  For use of games like - Dig Dug CentipedeTempest and more

Regular price: $37.50
AVG - Atari Analog Vector Generator
AVG - Atari Analog Vector Generator

Atari AVG Chip Replacement (137179-001 Compatible) A modern, drop-in replacement for the original Atari AVG Gate Array / Address Controller (P/N: 137179-001), which is no longer available in its original DIP package. Supported Games Black Widow Gravitar Major Havoc Quantum Space Duel Star Wars / The Empire Strikes Back Features Installs in minutes—no board modifications or special wiring required. 100% compatible with the original Atari 137179-001 custom chip. Low integrated-circuit count to help reduce potential failure points (improved MTBF). Gold-plated, round pins for maximum contact and reliable insertion.

Regular price: $50.00
Darksoft CPS1 | CPS2 | Taito F3 Multigame LCD Protector
Darksoft CPS1 | CPS2 | Taito F3 Multigame LCD Protector

Need a LCD case for your Darksoft CPS2 or Taito Multi-F3?This case is designed to be assembled with no additional hardware, so it just snaps your screen inside without anything else needed. Easily protect and seat your LCD screen inside the back of the housing and then snap the front of the case on. Easy peasy!The case has a perfect, built in stand on the back to mount at a perfect viewing angle inside your coin door. Just remember that the standard cable that comes with the CPS2 multi is about 12 inches. We suggest that you look at our 4 foot flat cable to compliment this piece...not included with the case. This is printed textured. Please see the pics. Looks way cooler than the typical 3D printed cases!Included - 1 - case body1 - case back stand This is a 3D printed case for the LCD Selector used on the Darksoft CPS2 and Taito F3 Multi's. 

Regular price: $25.00
Darksoft CPS1 | CPS2 | Taito F3 Multigame Longer Flat Cable
Darksoft CPS1 | CPS2 | Taito F3 Multigame Longer Flat Cable

Need an extension for your LCD screen on the Darksoft CPS2 or Darksoft Taito Multi-F3?What's included -1 - Approximately 3-foot [100cm] long cable with proper 7x2 female connectors

Regular price: $29.00
Darksoft CPS2 Key Writing Cable
Darksoft CPS2 Key Writing Cable

Key Writing Adapter Cable — Darksoft CPS2 (Champion Edition) Need a Key Writing Adapter Cable for your “Champion Edition” Darksoft CPS2 multi? This 4-wire harness bridges the multi’s J18 header (next to the microSD slot) to the B-board’s key connector—so you can use original, untouched ROM sets as supported by the Champion Edition firmware. What It Does Connects the kit’s 6-pin J18 header to your CPS2 B-board key connector. Implements the key-writing lines DATA, CLOCK, SETUP1, and SETUP2. Approx. 6″ overall length for easy routing inside the shell. Compatibility Works with Darksoft CPS2 Champion Edition units (firmware supports original ROM sets). Connector location varies by B-board revision: Revisions 93646B-5, 93646B-6, 93646B-7, 97691A-3 Use the on-board CN9 key connector (no soldering required). Multi (J18) PinSignalB-Board Connector #2DATACN9 #2 #3CLOCKCN9 #3 #4SETUP1CN9 #4 #5SETUP2CN9 #5 Revisions 93646B-3, 93646B-4 These boards do not have CN9. Use header CN2 and solder four wires as follows: Multi (J18) PinSignalCN2 Pin #2DATAA32 #3CLOCKA30 #4SETUP1A31 #5SETUP2A29 Installation Notes Power off and discharge before connecting. For CN9 boards, plug the cable between J18 and CN9 (match pin 1 orientation). For CN2 boards, solder the four wires to the CN2 pins listed above; insulate connections after soldering. Route the harness to avoid pinching when reassembling the shell. What’s Included 1 × 4-wire Key Writing Adapter Cable (approx. 6″, all-black conductors) Gallery photos show the installed cable; final production cables use black wire color throughout.

Regular price: $25.00
Easy CoinUp
Easy CoinUp

Easy CoinUp (E.C.U.) — Quarter-Style Coin-Up Switch It Just Makes Sense! We’ve all seen it: a loose switch dangling from the coin door, or a hole drilled in the cabinet just to add credits. Many games offer a Free Play mode, but some disable attract sounds or visuals—so passers-by never see or hear the game in action. Easy CoinUp fixes that. It’s a pushbutton that looks like a quarter, so everyone knows exactly what it does: add a credit. Installation is simple and causes no permanent damage beyond applying adhesive to the metal coin door. Installation Instructions (Quick & Easy) Peel the backing liner and apply the E.C.U. where you want it mounted. Wrap the “tail” around the coin door, pressing firmly so the adhesive bonds (industrial 3M 300LSE—once it sticks, it sticks). Peel the second liner and apply the “Quarter” overlay to the front of the switch. Solder two wires from the tail’s solder pads to the machine’s coin switch. The E.C.U. is a membrane SPST switch; your machine must expect a single circuit closure (typical for most arcade and pinball machines). Insulate the E.C.U. pins with electrical tape after soldering so they can’t touch grounded metal or other circuits. Note: Installation requires basic soldering. Tips & Tricks Thoroughly clean the mounting area; finish with rubbing alcohol and let it evaporate. Mount near the “Insert Coin” slots so players find it quickly. Avoid high-friction spots on the coin door; look for rubbed paint or scratches and choose a smoother area. If the conductive circuit in the tail is worn through, the switch will stop working—route and secure it thoughtfully. Keep out of reach of children—they may peel or try to swallow the parts.

Regular price: $12.00
Header Pins
Header Pins

If you accidentally broke the pins while installing your kit, you can replace them yourself! This replacement row includes 40 pins—enough for most kits, which typically need 20 pins per side

Regular price: $1.50
Kick Harness Killer Instinct
Kick Harness Killer Instinct

Kick Harness Killer Instinct Killer Instinct & Killer Instinct 2 Player 1 and Player 2 Extra Buttons Auxiliary Kick JAMMA+ HarnessThese are approximately 4 foot long to give you the length needed Each wire has a .187 female quick disconnect on all player controls for attaching to the terminal on the microswitch (Not a cheap connector) This kick harness allows you to connect the low punch and low kick for both players. Standard JAMMA connectors only allow for 3 action buttons and MK2 uses 5 action buttons per player. KILLER INSTINCT pinout -1 | GROUND 2 | N/C 3 | N/C 4 | N/C 5 | N/C 6 | N/C 7 | Low QUICK1 8 | Low MEDIUM1 9 | Low HIGH110 | N/C 11 | Low QUICK2 12 | Low MEDIUM213 | Low HIGH214 | N/C 15 | N/C  

Regular price: $25.00
Kick Harness Mortal Kombat 2
Kick Harness Mortal Kombat 2

Kick Harness MK2 by HighScoreSavesMortal Kombat II Player 1 and Player 2 Extra Buttons Auxiliary Kick JAMMA+ HarnessThese are approximately 4 foot long to give you the length needed Each wire has a .187 female quick disconnect on all player controls for attaching to the terminal on the microswitch (Not a cheap connector) This kick harness allows you to connect the low punch and low kick for both players. Standard JAMMA connectors only allow for 3 action buttons and MK2 uses 5 action buttons per player. MK2 pinout -1 | N/C 2 | N/C 3 | N/C 4 | N/C 5 | N/C 6 | N/C 7 | Low Punch 1 8 | Low Kick 1 9 | N/C 10 | N/C 11 | Low Punch 2 12 | Low Kick 2 13 | N/C 14 | N/C 15 | N/C MK1 -1 | N/C 2 | N/C 3 | N/C 4 | 2P Low Punch 5 | N/C 6 | Key 7 | 2P Low Kick 8 | N/C 9 | 1P Low Punch 10 | 1P Low Kick 11 | N/C 12 | N/C  

Regular price: $25.00
Kick Harness Mortal Kombat 3
Kick Harness Mortal Kombat 3

Kick Harness MK3 by HighScoreSaves Able to be used with Mortal Kombat 3, Ultimate Mortal Kombat 3 and Mortal Kombat 4These are approximately 4 foot long to give you the length needed Each wire has a .187 female quick disconnect on all player controls for attaching to the terminal on the microswitch (Not a cheap connector) This kick harness allows you to connect the low punch and low kick for both players. Standard JAMMA connectors only allow for 3 action buttons and MK2 uses 5 action buttons per player. MK2 pinout - At Connector P12 -7 = LP18 = LK19 = Run111 = LP212 = LK213 = Run2

Regular price: $25.00
Kick Harness NBA Jam
Kick Harness NBA Jam

Able to be used with NBA Jam, NBA JAM Tournament Edition, Maximum Hangtime NBA Jam Player 3 or Player 4 Extra Buttons Auxiliary Kick JAMMA+ Harness These are approximately 4 foot long to give you the length needed This kick harness allows you to connect player 3 or player 4 buttons and joystick. You will need 2 harnesses if you want to connect both P3 and P4 to your control panel Pinout -1 GND2 ----3 ----4 ----5 ----6 START7 UP8 DN9 LT10 RT11 SHOOT/BLOCK12 PASS/STEAL13 TURBO14 ----15 ----

Regular price: $25.00
Kick Harness WWF Wrestlemania
Kick Harness WWF Wrestlemania

WWF Extra Buttons Auxiliary Kick JAMMA+ Harness These are approximately 4 foot long to give you the length needed Each wire has a .187 female quick disconnect on all player controls for attaching to the terminal on the microswitch (Not a cheap connector) This kick harness allows you to connect the bottom buttons for both players. Standard JAMMA connectors only allow for 3 action buttons and Wrestlemania uses 5 action buttons. MK2 pinout -1 | N/C 2 | N/C 3 | N/C 4 | N/C 5 | N/C 6 | N/C 7 | Low Punch 1 8 | Low Kick 1 9 | N/C 10 | N/C 11 | Low Punch 2 12 | Low Kick 2 13 | N/C 14 | N/C 15 | N/C MK1 -1 | N/C 2 | N/C 3 | N/C 4 | 2P Low Punch 5 | N/C 6 | Key 7 | 2P Low Kick 8 | N/C 9 | 1P Low Punch 10 | 1P Low Kick 11 | N/C 12 | N/C  

Regular price: $25.00
Ms Pacman Cabaret CPO
Ms Pacman Cabaret CPO

This is a direct replacement for a dedicated cabaret Ms Pacman control panel overlay. This is silk screened  The Ms Pacman cabaret CPO is an identical replica to the original version. It is 3M adhesive backed.  Measures - 15 3/4" x 6 3/8″

Regular price: $60.00
Nintendo Rainbow Power Cable
Nintendo Rainbow Power Cable

This Nintendo Rainbow Power Cable, Part #DJR-89-11 is a 10 pin power harness connector between the CPU and Video pcbs of a two board Nintendo stack.Compatible with - Donkey Kong Donkey Kong Jr Donkey Kong 3 Mario Bros Popeye

Regular price: $12.00
PCB Feet Mounting Kit
PCB Feet Mounting Kit

4 White PCB Feet 4 ScrewsWe recommend using these feet to make sure the PCB is secure.

Regular price: $2.00
PCB Stand Off Mounting Kit
PCB Stand Off Mounting Kit

This PCB standoff set includes 8×25 mm standoffs, 4×60 mm bolts, and 4×3 mm nuts—perfect for kit extension spacers on games like Tutankham, Time Pilot, Gyruss, Frogger, and more! (Color may be black or white.)

Regular price: $6.00
Pin to Card Edge Adapter for Donkey Kong
Pin to Card Edge Adapter for Donkey Kong

DK / DK Jr. Pin-Harness to Card-Edge Adapter This adapter converts the original pin-style cabinet wiring harness found in classic Donkey Kong and Donkey Kong Jr. cabinets to the newer card-edge connector used on later Nintendo board sets—making swaps and upgrades fast and reversible. Key Features Direct, plug-in conversion from pin-header harness to card-edge connector. No cutting or permanent changes to the original cabinet wiring. Clean signal routing for power, video, audio, and controls. Keyed/marked orientation to help prevent mis-connection. Compatibility Cabinets: Nintendo DK and DK Jr. with pin-style harness. Boards: Later Nintendo board sets using a card-edge connector (verify your specific PCB before installation). Installation Notes Power off the cabinet before connecting or removing the adapter. Match orientation/keys and seat connectors fully; avoid forcing the edge. No soldering required for standard harnesses. Tip: Check your cabinet’s wiring diagram and the target PCB pinout to confirm signal order before first power-on.

Regular price: $45.00